The Collective village, was created during the New Year holiday, and opened to the students to use from the 8th Jan 2007. The intention is to use ( for the immediate future ) Second Life, as an addition to the course content. As a vocational based digital media course, Second Life won't replace the 'industry' based software that is taught during the first year modules, but it does provide an opportunity for the students to critically engage an emerging technology and broaden their research and idea development. As students become more confident with Second Life, they may choose to incorporate it within their Self-Directed projects during the 2nd and 3rd Year.
As part of an extra curricular activity, within the 1st Year Interactive Presentation Module, a small group of students began exploring Second life, as an alternative platform / experience for presenting Interactive / Digital Work. As sometimes the case with first use of second life, many spent time playing with their avatar's apperance, stamping their ownership upon them.
The sandbox gave them an opportunity to start using the basic 3D tools, and play with freebie objects that they had found on their explortations. Doctor Who seemed to be a re-curring theme.
Not only does the Collective Lab exist to help orientate the digital media students, but interested staff from other college departments and courses, drop by to play.
Paul (the fox), Instructor technician, talks to the students inworld, though in reality he's on the other side of the main art building.