Whilst doing a real life digital camera induction, I had some thoughts about creating some tools to help explore some of the conventions of photography composition, particularly a rule of thumb called 'Rule of Thirds'.
This led to making a HUD overlay, that presents a grid, dividing up the screen into thirds. ( if you change your screen resolution, edit the HUD so it stretches to the edge of the screen )
The lines and intersections of these lines, are regarded as the sweet points of balancing a composition.
A Rule of Thirds - HUD - used to aid balance of elements in a photographic composition
The Beach and Sea fall along the horizontal lines, whilst Angrybeth falls along the left vertical line.Though its a simple tool, what excites me, is that it shows Second Life can be used to explore some photographic fundamentals... which if you are based at an institution that may lack a breadth of equipment to do this practically in Real Life, gives us a Virtual opportunity.
( thankfully at our college we have enough equipment, so each student can have a camera, but I know of other places where this resource can be a limited access )Also I'm interested in using Second Life as an 'interdisciplinary' space, here the tool could be used by students exploring Game Art and Design, who may not traditionally do a project with photography or video , but maybe are exploring shotframing and composition within 'cutscenes' within a video game.
For those that dabble with a range of digital media, Second Life is a great place to reinforce ideas and skills of video / photography production that transfer well to 3D animation or virtual environments.