Tuesday, October 28, 2008

Using Camera controls in Second Life

As I'm doing a workshop on using Second Life to teach video production skills at Stirling University this week. I thought it would be useful to create some images to explain the camera controls in Second Life.
Feel free to take a copies and upload into Second Life if you find it useful.
Flickr set here

Selecting your Attention


zoomcam


orbitcam


pancam

or teleport to http://slurl.com/secondlife/The%20Collective/98/42/34

Tuesday, September 23, 2008

Exploring the 'rule of thirds' in Second Life

Whilst doing a real life digital camera induction, I had some thoughts about creating some tools to help explore some of the conventions of photography composition, particularly a rule of thumb called 'Rule of Thirds'.
This led to making a HUD overlay, that presents a grid, dividing up the screen into thirds. ( if you change your screen resolution, edit the HUD so it stretches to the edge of the screen )
The lines and intersections of these lines, are regarded as the sweet points of balancing a composition.


A Rule of Thirds - HUD - used to aid balance of elements in a photographic composition


The Beach and Sea fall along the horizontal lines, whilst Angrybeth falls along the left vertical line.

Though its a simple tool, what excites me, is that it shows Second Life can be used to explore some photographic fundamentals... which if you are based at an institution that may lack a breadth of equipment to do this practically in Real Life, gives us a Virtual opportunity. ( thankfully at our college we have enough equipment, so each student can have a camera, but I know of other places where this resource can be a limited access )
Also I'm interested in using Second Life as an 'interdisciplinary' space, here the tool could be used by students exploring Game Art and Design, who may not traditionally do a project with photography or video , but maybe are exploring shotframing and composition within 'cutscenes' within a video game.
For those that dabble with a range of digital media, Second Life is a great place to reinforce ideas and skills of video / photography production that transfer well to 3D animation or virtual environments.

Wednesday, July 16, 2008

Embedding - Just Leap In - 3D scene into Moodle

Having a play with the new closed beta of Just Leap in, a web browser based virtual world. Like Google Lively, you can embed the player into your own webpage. So to have a dabble, I embedded the Just Leap in code into a label into Moodle.

Embedding 'Just Leap in' - 3D Scene into Moodle

Now more of these web-based virtual worlds are starting to emerge, might be a second wave of interest in virtual world teaching and learning. I hope some of these web-based VW's start to allow scripting and content creation on par with Second Life, and then it'll really start to get some synthesis